PowerNukkit has been released

It contains security, stability, and enchanting table fixes alongside with few additions.
You can find the new JAR attached to the link below.
If you find any issue, please, report!

:package: Direct download link: powernukkit- - 2020-07-09 (Check the milestone)

PowerNukkit now has its own discord guild, click the link below to join and have fun!
:speech_balloon: https://discord.gg/8MxZ6eq :speech_balloon:


  • #326 Enchantment table not working
  • #297 Using the hoe or shovel doesn’t emit any sound
  • #328 ClassCastException and some logic errors while processing the chunk backward compatibility method
  • #344 Sticky pistons not pulling other sticky piston
  • #344 The technical block names weren’t being saved in memory when GlobalBlockPalette was loaded
  • #338 The Dried Kelp Block was not burnable as fuel
  • #232 The enchanting table level cost is now managed by the server


  • #330 The discord guild link to the readme
  • #352 The library jsr305 library at version 3.0.2 to add @Nullable, @Nonnull and related annotations
  • #326 A couple of new classes, methods and fields to interact with the enchanting table transactions
  • #326 The entities without AI: Hoglin, Piglin, Zoglin, Strider
  • #352 Adds default runtime id to the new blocks with meta 0


  • #348 Updated the guava library from 21.0 to 24.1.1
  • #347 Updated the JWT library from 4.39.2 to 7.9
  • #346 Updated the Log4J library from 2.11.1 to 2.13.3
  • #326 Changed the Nukkit API version from 1.0.10 to 1.0.11
  • #335 The chunk content version from 1 to 2, all cobblestone walls will be reprocessed on the chunk first load after the update
  • #352 The runtime_block_states_overrides.dat file has been updated
1 Like